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1. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Honestly, I have a hard time understanding which sections he is referring to on the research facility, mostly because I am not in a match and usually don't need to be bothered by little things such as that because I just hold down choke points unt...
- by Lonewolf Heavy - at 2014.11.21 20:12:00
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2. [Suggestion]New Sentinel suit bonus - in Feedback/Requests [original thread]
That was the original bonus for Sentinels Prior to the release of all Racial Dropsuits. They removed it to turn sentinels into more of a tank/bullet sponge, which fits their role better. If you want faster reload speeds, get rapid reload for your...
- by Lonewolf Heavy - at 2014.11.21 19:29:00
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3. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
Atiim wrote: Proximity Explosives: 0db Given how they already have an alarm which sounds before you get within their radius they shouldn't be visible on the TACNET. That is very true, and would make proxies a significantly more dangerous th...
- by Lonewolf Heavy - at 2014.11.21 19:13:00
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4. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
jNs Vit4l wrote: Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible.. I believe shield extenders were suppos...
- by Lonewolf Heavy - at 2014.11.21 19:03:00
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5. [Idea] Fitting folders CCP - in Feedback/Requests [original thread]
+1 Honestly, It's kind of annoying having to name all my characters I would like to be able to organize my suits based on price ranges and class. Sentinel protos, advanced, and standard in different folders. Then commandos I can't really organize ...
- by Lonewolf Heavy - at 2014.11.21 18:40:00
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6. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Auris Lionesse wrote: Lonewolf Heavy wrote: Auris Lionesse wrote: What about an xm25? well we are talking about AV weapon, so Airburst wouldn't work unless the airburst contained some corrosive acid or small EM burst meant to heavily d...
- by Lonewolf Heavy - at 2014.11.21 18:27:00
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7. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Auris Lionesse wrote: What about an xm25? well we are talking about AV weapon, so Airburst wouldn't work unless the airburst contained some corrosive acid or small EM burst meant to heavily damage shields
- by Lonewolf Heavy - at 2014.11.21 17:00:00
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8. [Suggestion] Extra Points For Defending - in Feedback/Requests [original thread]
+1 Totally true, When I start seeing my team leaving objectives behind I'll just sit back and defend because I realize enemies are coming. But the same is true the other way around because I've had matches where the team only defends the one point...
- by Lonewolf Heavy - at 2014.11.21 16:49:00
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9. I feel that the racial Assault bonuses are missplaced... - in Feedback/Requests [original thread]
abdullah muzaffar wrote: IMO, commandos just need to be buffed before any further changes are made, like adding a grenade slot, 1 more slot and 2eq at proto. A speed/stamina buff would be quite nice too, as youre always better off using an assa...
- by Lonewolf Heavy - at 2014.11.21 16:41:00
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10. To Rattati: myrofibil stims - in Feedback/Requests [original thread]
Ku Shala wrote: Lonewolf Heavy wrote: There is a module for sprint speed already, What they could do is increase the speed you can melee, along with decreasing overall stamina consumption seeing it augments strength. (Note: by overall st...
- by Lonewolf Heavy - at 2014.11.21 16:26:00
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11. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
postapo wastelander wrote: Apothecary Za'ki wrote: postapo wastelander wrote: What about Matari AA weapon Damage - High Splash - High / cluster style Ammo - Small / per level Nuber of clusters - Medium / per level RoF - One shot / reload...
- by Lonewolf Heavy - at 2014.11.21 16:19:00
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12. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
Alaika Arbosa wrote: MIRV Mass Driver?!?!?!?!?!? Do want!!!! This should be an officer weapon
- by Lonewolf Heavy - at 2014.11.21 15:46:00
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13. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
I mean, The MD and Flaylock do quite a bit of damage to Vehicles, but I'd say the Minmatar AV should be something like an RPG, Fires a single missile with devastating damage. The catch would be is that it can only be dumb fired and would have a sm...
- by Lonewolf Heavy - at 2014.11.21 15:45:00
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14. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
manboar thunder fist wrote: Tactical rr? Oh ****, I think you just hit it on the head what we are saying
- by Lonewolf Heavy - at 2014.11.20 19:53:00
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15. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kaeru Nayiri wrote: ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridic...
- by Lonewolf Heavy - at 2014.11.20 19:51:00
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16. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: Lonewolf Heavy wrote: Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high ...
- by Lonewolf Heavy - at 2014.11.20 19:48:00
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17. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
Wolfica wrote: i will back this change for one added suggestion. charge time decreases the longer the trigger is held. for the rest of the number changes i think i could live with it. kind of like a Gatling gun warming up? HMGs should have ...
- by Lonewolf Heavy - at 2014.11.20 19:28:00
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18. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the f...
- by Lonewolf Heavy - at 2014.11.20 19:22:00
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19. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: Lonewolf Heavy wrote: Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to...
- by Lonewolf Heavy - at 2014.11.20 19:16:00
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20. To Rattati: Reimagining the RR - in Feedback/Requests [original thread]
hopefully a Dev or a CPM looks at this It is a lot and like Leadfoot said, it is a big change.
- by Lonewolf Heavy - at 2014.11.20 19:02:00
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